Garm Trent greets the group as the enter his office.
Ah, greetings, come in, come in. Yes, perfect timing, we’ve had some time to go over the map and it looks like…well, I don’t want to be too presumptuous, but it looks like a treasure map, of sorts. According to the map there is…or was…a temple of sorts…about several days journey to the East, deep in the mushfens I’d like you to go investigate. If there is a temple there, it will be a great find, and I’m sure it will be a boon to our studies.
Here is a map we created, based off the original you found and compared to the land we know. It should guide you to the location. That is, if we’ve correctly understood the map. Good luck!
Bryn, Pip, and Jaden gather a few supplies before leaving Sandpoint. As night falls they reach the last farming settlement before the river separating the mushfens. The farmers welcome them in and offer them a meal and boarding. The farmers talk about a creature killing their livestock and draining it of blood. They fear everything from wolves to vampires. As the trio settles down to rest, a growling howl is heard in the distance. One of the farmers meets them outside and points in the direction of the field and asks if they’d be willing to help them with their problem.
After making their way through the field they are suddenly attacked by a small lizard-like creature. Pip quickly stuns it and it offers little resistance as they finish it off. They drag the carcass back to the farmers who rejoice. The farmers discuss amongst themselves and all pitch in a few coins and offer a sum to the group, who readily decline.
The morning comes without further incident and the group sets off across the river and into the swamplands known as the mushfens. They find several trails, some marked with frog-shaped markers. The route through the swamps is very difficult. There are many dangers in the mushfens and the group soon finds this out as they are attacked again and again. They find refuge atop a large hill, which they realize is a bunch of stacked boulders.
They continue their journey the next day and come across a small frog creature. He tells them to halt and state their business. After doing so, they decide it best to work together and the frog, Grippli, offers to guide them through the swamps. They notice he uses the paths marked with frogs and have no further incidents along their way. Grippli explains that his people patrol these paths and they are the safest through the mushfens.
Another day of travel finally brings them to their destination. A half-sunken pyramid in a clearing in the swamp. As they approach they notice several larger frog-like creatures around the pyramid. These creatures soon become aware of the group, and at Grippli’s insistence, they attack. Another frog-like creature emerges from the waters and joins his allies, making the fight even more challenging. Eventually, the group overcomes the creatures, which Grippli refers to as Boggards.
Before moving any further, Jaden makes sure to heal everyone with the magical wand he purchased before they left. Feeling much better, the group continues to the pyramid. At the base, Grippli announces he will not enter, but will wait outside for them. The three make their way into the waters and find an entrance beneath the surface, allowing them into the structure.
Once inside it is eerily quiet. Aside from a few splashes in the water there is no noise. Jaden lights up his staff and they make their way inside. Rotting furniture and other junk litter the floor. Within some of the junk is actually useful materials, though. They find what they think are spell components, along with a small silver key. Bryn, Pip, and Jaden make their way to the top level of the pyramid where a small sarcophagus is on display. Behind it, a statue that resembles the figure on the outside.
As the group searches the area, the statue comes to life and begins to attack the group. Sensing an opportunity, Bryn opens the sarcophagus and smashes the bones. However, this has no effect on the statue and it continues to attack the group. Using the cover of the sarcophagus, Pip smashes the statue, destroying it for good.
Inside they find a small locked box, which their key opens. Inside the box is a small bag with three gems, a scroll, and a book. They gather the items together and leave the pyramid to rejoin Grippli. Grippli agrees to escort them back to the river. Using the frog-marked paths, the four of them encounter no trouble and safely make it back to report in.